Career
Career
Member of Technical Staff
Developed technology libraries, routing and layout modules of DROID, a VLSI CAD tool.
President/Owner
Providing software development and consulting services. Clients include Avatar Reality, High Moon Studios, Izware, Magnasync, Realtime Associates, and Visionscape Interactive. Creating games under the label Fugu Games.
Senior Game Programmer
Lead programmer on the HyperBowl location-based and arcade games, installed in the Sony Metreon, Gameworks, Dave and Buster’s, and Jillians.
Digital Chameleon
Vice President of Technology
Developed Java-based computer graphics tools.
Manager of Core Software
Responsible for moving flagship computer graphics products to OpenGL platforms and Microsoft Windows.
Software Engineer
Deployment of ARGUS as part of the National Target/Threat Signature Database System.
Science Applications International
Software Engineer
Integrated a submarine combat information lab (SCIL) into two wide-area networked military exercises. Received commendations from SAIC, Johns Hopkins Applied Physics Laboratory and DARPA.
Association for University Research in Astronomy
Software Engineer
Implemented proposal processing software at the Space Telescope Science Institute for Hubble Space Telescope observations.
Senior Principal Software Engineer
Developer of Leverage for Planning, an semiconductor fab inventory planner, and thin-client and user interface lead of Leverage for Scheduling, an automated fab operations scheduler.
Massachusetts Institute of Technology
Research Specialist
Developed simulators and compilers for the Content Addressable Parallel Processor and Database Accelerator at the MIT Microsystems Lab.
now
1988
2001